formatting a harddisk when fdisk won’t work

Posted in MEMORY/HARD DISK TRICKS, OTHERS on April 1, 2009 by ravinderverma44

This is my favorite way to wipe it clean:try it carefully

CAUTION: This debug script is for advanced users only. Its Purpose is to remove all formatting and partitioning information from your hard disk when FDISK is unable to do so. THIS WILL REMOVE ALL DATA AND PROGRAMS FORM THE DRIVE.

1. Create a MSDOS bood disk with Debug

2. At DOS command prompt type the following: Debug[Enter] (Where enter is to press the enter key once)

NOTE: Type the following bolded text only. You will recieve an error if you type anything other than the bold text. The non-bolded text represents what will appear on you screen once you press [Enter] after each command.

-F 200 L1000 0 [Enter]
-A CS:100 [Enter]
xxxx:0100 MOV AX,301 [Enter]
xxxx:0103 MOV BX,200 [Enter]
xxxx:0106 MOV CX,1 [Enter]
xxxx:0109 MOV DX,80 [Enter]

NOTE: ( — “80″ for hd0, “81″ for hd1)

xxxx:010c INT 13 [Enter]
xxxx: 010e INT 20 [Enter]
xxxx: 0110 [Enter]

-G [Enter]
“Program terminated normally”

3. Turn off the computer. On the next startup the hard drive will need to be partitioned and formatted.
***

Tutorial to write cd more than its capacity without overburning

Posted in CD/DVD TRICKS on March 29, 2009 by ravinderverma44

Abstract
You can fit on a S/VCD without overburning:
- approx. 735 MB of MPEG data onto a 74min/650MB disc
- approx. 795 MB of MPEG data onto an 80min/700MB disc

You can fit on a CD-ROM without overburning:
- approx. 650 MB of data onto a 74min/650MB disc
- approx. 703 MB of data onto an 80min/700MB disc

—————————————————————-

Introduction
Let us ignore for now the terms of megabyte for CD capacity and try to understand how the data is stored on a CD.

As well all know, the data is stored digitally as binary data. This means, however the actual information is actually kept on the disc, this information is in the form of “1″s and “0″s. Physically, the information on a CD is as pits on a thin sheet of metal (aluminium).

An a CD-R disc, the data is physically on an organic dye layer which simulates the metal layer on a real pressed CD.

—————————————————————-

How is the information structured
Now, on the CD, the information isn’t just organised from beginning to end willy-nilly. Otherwise, it would be really hard to find a useful piece of information on the CD.

Rather, the information is organised in sectors. Consider a sector as like a page in a book. Just like you are able to quickly find something in a book if you know the page number, you can quickly find something on a CD if you know the sector number.

Now, remember that the CD was original made to hold audio data. It was decided, that the CD would would 75 sectors per second of audio. Although I cannot guess where this number comes from, it is quite appropriate for the audio CD. It means that you can “seek” an audio CD accurately to 1/75th of a second — which is more than enough for consumer purposes.

Now, with this in mind, we can work out the total data capacity of user data for 1 sector.

—————————————————————-

The total data capacity of user data of 1 sector on a CD
CD audio uses uncompressed PCM stereo audio, 16-bit resolution sampled at 44.1 kHz.

Thus 1 second of audio contains:
16 bits/channel * 2 channels * 44100 samples/second * 1 second
= 1411200 bits
= 176400 bytes

Since there are 75 sectors per second
1 sector
= 176400 bytes / 75
= 2352 bytes

One sector on a CD contains 2352 bytes max.

—————————————————————-

The concept of different MODES and FORMS of burning
Now, audio CD was well and good, but the medium would become much more useful if you could store other data on the disc as well. This became to be know as CD-ROM of course.

Now, the audio-CD uses the ENTIRE sector for audio data.

However, for CD-ROMs this caused a problem. Simply, CDs and the CD reading mechanisms were not 100% faultless. That is, errors (indeed frequent errors) could be made during the reading. For audio CDs, this does not matter as much as you could simply interpolate from the adjacent audio samples. This will obviously NOT DO for data CDs. A single bit error could lead to a program being unexecutable or ruin an achive file.

Thus, for CD-ROMs, part of each sector is devoted to error correction codes and error detection codes. The CD-R FAQ has the details, but in effect, only 2048 bytes out of a total of 2352 bytes in each sector is available for user data on a data CD.

This burning mode is either MODE1 or MODE2 Form1.

—————————————————————-

MODE2 Form2 sectors of VCDs and SVCDs
Now, for VCDs and SVCDs, the video tracks do not necessarily require the robust error correction as normal data on a CD-ROM. However, there is still some overhead per sector that is used for something other than video data (e.g., sync headers).

S/VCDs video tracks are burnt in what is called MODE2 Form2 sectors. In this mode, only 2324 bytes out of a total of 2352 bytes in each sector is available for user data.

This is MUCH MORE than for CD-ROMs, but still less per sector than audio CD.

—————————————————————-

The disc capacities of CD-ROMs, audio-CDs and VCDs
Now, obviously what ultimately determines the capacity of a disc is the total number of sectors it contains. This is similar to the total number of pages in a blank exercise book (if you recall the book analogy).

The secondary determinant is the burning mode of the disc.

For audio CDs, it is as if you could fill each page from top to bottom with audio data as the entire sector is used for audio data.

For CD-ROMs, it is as if you need to first rule a margin and then leave the bottom part of each page for footnotes (headers + ECC + EDC). The amount of text you can actually write per page is then less due to these other constraints.

For S/VCDs, we still need to rule a margin on the page, but we don’t have to worry about the footnotes (headers). We can fit MORE text than a CD-ROM, but less than an audio-CD.

Now remember, 1 second on a CD = 75 sectors.

Thus:
- 74 min CD = 333,000 sectors
- 80 min CD = 360,000 sectors

Data capacity in Mb for an audio-CD
74 min
= 333,000 sectors * 2352 bytes / sector
= 783216000 bytes
= 746.9 Mb

80 min
= 360,000 sectors * 2352 bytes / sector
= 846720000 bytes
= 807.5 Mb

Data capacity in Mb for a CD-ROM
74 min
= 333,000 sectors * 2048 bytes / sector
= 681984000 bytes
= 650.4 Mb

80 min
= 360,000 sectors * 2048 bytes / sector
= 737280000 bytes
= 703.1 Mb

Data capacity in Mb for a S/VCD
74 min
= 333,000 sectors * 2324 bytes / sector
= 773892000 bytes
= 738.0 Mb

80 min
= 360,000 sectors * 2324 bytes / sector
= 836640000 bytes
= 797.9 Mb

—————————————————————-

Conclusions
As you can see, the often quoted capacities of 650MB and 700MB refer to CD-ROM capacities.

Due to the fact that S/VCDs use a different burning mode where MORE of each sector is available as user data, the relatively capacities are HIGHER.

Now, since S/VCDs are not composed of PURELY video tracks and have some unavoidable overheads, the actually total capacity left for video tracks is a few Mb less for each disc (about 735 Mb for 74min discs and 795 Mb for 80min discs). This is where the often quoted capacities of 740MB and 800MB come from. They are quite accurate.

All these capacities are available BEFORE overburning. Overburning is where you burn MORE sectors than the disc is rated for. If you overburn, you can typically achieve about 1-2 minutes of additional capacity (depending on your drive and media).

Delete An "undeletable" File

Posted in FILE TRICKS, OTHERS on March 27, 2009 by ravinderverma44

Open a Command Prompt window and leave it open.
Close all open programs.
Click Start, Run and enter TASKMGR.EXE
Go to the Processes tab and End Process on Explorer.exe.
Leave Task Manager open.

Go back to the Command Prompt window and change to the directory the AVI (or other undeletable file) is located in.
At the command prompt type DEL where is the file you wish to delete.
Go back to Task Manager, click File, New Task and enter EXPLORER.EXE to restart the GUI shell.
Close Task Manager.

Or you can try this

Open Notepad.exe

Click File>Save As..>

locate the folder where ur undeletable file is

Choose ‘All files’ from the file type box

click once on the file u wanna delete so its name appears in the ‘filename’ box

put a ” at the start and end of the filename
(the filename should have the extension of the undeletable file so it will overwrite it)

click save,

It should ask u to overwrite the existing file, choose yes and u can delete it as normal

Here’s a manual way of doing it. I’ll take this off once you put into your first post zain.

1. Start
2. Run
3. Type: command
4. To move into a directory type: cd c:\*** (The stars stand for your folder)
5. If you cannot access the folder because it has spaces for example Program Files or Kazaa Lite folder you have to do the following. instead of typing in the full folder name only take the first 6 letters then put a ~ and then 1 without spaces. Example: cd c:\progra~1\kazaal~1
6. Once your in the folder the non-deletable file it in type in dir – a list will come up with everything inside.
7. Now to delete the file type in del ***.bmp, txt, jpg, avi, etc… And if the file name has spaces you would use the special 1st 6 letters followed by a ~ and a 1 rule. Example: if your file name was bad file.bmp you would type once in the specific folder thorugh command, del badfil~1.bmp and your file should be gone. Make sure to type in the correct extension.

delete files from recent file list in windows

Posted in REGISTRY TRICKS, WINDOWS TRICKS on March 25, 2009 by ravinderverma44

This tip requires a change to the Windows Registry. first “Backup Your Registry” … then proceed…

Windows Media Player (WMP) is a built-in application that allows you to play multimedia files. Like many other applications, WMP remembers the most recently played files and displays them in the Recent File List under the File menu. This feature is useful if you regularly play certain files, but you may want to clear the list if you share the computer and a user account or create archives and CDs.

There are two ways you can clear the list:

I. The ClearMRU.exe Utility is available for free in the Windows Media Player Bonus Pack from Microsoft, but Microsoft does not support this tool.

II. You can also manually delete the list through the Windows Registry:

1. Start the Windows Registry Editor, regedit.exe, by typing regedit in the Windows Run Command Line.

2. Go to HKEY_CURRENT_USER\Software\Microsoft\MediaPlayer\Player\RecentFileList.

3. Delete the RecentFileList subkey.

4. If you’ve also streamed content from the Internet, you can delete the RecentURLList subkey.

5. Exit the Registry Editor.

6. Restart the computer.

To keep certain files in the list, don’t delete the entire key. Deleting individual entries within the key will get rid of the files that you no longer want in the Recent File List.

How To Access Your Folders From Your Taskbar

Posted in TASK BAR TRICKS on March 22, 2009 by ravinderverma44

i like this trick because it makes easy to navigate in windows, i hope you will also like this trick
This is an easy way to get to the folders on your system without having to open a Windows Explorer Window every time you want to access files. I find it very useful to have this feature as it allows me to access my Folders and Drives immediately and saves me a lot of time.

This works in Windows XP:

1. Right Click an empty spot on your Taskbar (Between your Start Button and your System Tray).
2. Click Toolbars.
3. Click New Toolbar.
4. A Small Window will Open that allows you to pick the folder you wish to make a Toolbar. If you want to access your Desktop Without having to minimize all your windows. Just Pick Desktop. If you want to access ONLY your My Documents Folder, Select that. Any folder will work for this.
5. Click OK.
The New Tool bar will appear at the bottom of your screen next to your System Tray.

If you find this to be not useful, Repeat Steps 1 and 2 and then check click the Toolbar you created that has a check mark next to it. And it will disappear.

learn about DirectX

Posted in OTHERS on March 20, 2009 by ravinderverma44

Ever wondered just what that enigmatic name means?

Ever wondered just what that enigmatic name means?
Gaming and multimedia applications are some of the most satisfying programs you can get for your PC, but getting them to run properly isn’t always as easy as it could be. First, the PC architecture was never designed as a gaming platform. Second, the wide-ranging nature of the PC means that one person’s machine can be different from another. While games consoles all contain the same hardware, PCs don’t: the massive range of difference can make gaming a headache.


To alleviate as much of the pain as possible, Microsoft needed to introduce a common standard which all games and multimedia applications could follow – a common interface between the OS and whatever hardware is installed in the PC, if you like. This common interface is DirectX, something which can be the source of much confusion.

DirectX is an interface designed to make certain programming tasks much easier, for both the game developer and the rest of us who just want to sit down and play the latest blockbuster. Before we can explain what DirectX is and how it works though, we need a little history lesson.

DirectX history
Any game needs to perform certain tasks again and again. It needs to watch for your input from mouse, joystick or keyboard, and it needs to be able to display screen images and play sounds or music. That’s pretty much any game at the most simplistic level.

Imagine how incredibly complex this was for programmers developing on the early pre-Windows PC architecture, then. Each programmer needed to develop their own way of reading the keyboard or detecting whether a joystick was even attached, let alone being used to play the game. Specific routines were needed even to display the simplest of images on the screen or play a simple sound.

Essentially, the game programmers were talking directly to your PC’s hardware at a fundamental level. When Microsoft introduced Windows, it was imperative for the stability and success of the PC platform that things were made easier for both the developer and the player. After all, who would bother writing games for a machine when they had to reinvent the wheel every time they began work on a new game? Microsoft’s idea was simple: stop programmers talking directly to the hardware, and build a common toolkit which they could use instead. DirectX was born.

How it works
At the most basic level, DirectX is an interface between the hardware in your PC and Windows itself, part of the Windows API or Application Programming Interface. Let’s look at a practical example. When a game developer wants to play a sound file, it’s simply a case of using the correct library function. When the game runs, this calls the DirectX API, which in turn plays the sound file. The developer doesn’t need to know what type of sound card he’s dealing with, what it’s capable of, or how to talk to it. Microsoft has provided DirectX, and the sound card manufacturer has provided a DirectX-capable driver. He asks for the sound to be played, and it is – whichever machine it runs on.

From our point of view as gamers, DirectX also makes things incredibly easy – at least in theory. You install a new sound card in place of your old one, and it comes with a DirectX driver. Next time you play your favourite game you can still hear sounds and music, and you haven’t had to make any complex configuration changes.

Originally, DirectX began life as a simple toolkit: early hardware was limited and only the most basic graphical functions were required. As hardware and software has evolved in complexity, so has DirectX. It’s now much more than a graphical toolkit, and the term has come to encompass a massive selection of routines which deal with all sorts of hardware communication. For example, the DirectInput routines can deal with all sorts of input devices, from simple two-button mice to complex flight joysticks. Other parts include DirectSound for audio devices and DirectPlay provides a toolkit for online or multiplayer gaming.

DirectX versions
The current version of DirectX at time of writing is DirectX 9.0. This runs on all versions of Windows from Windows 98 up to and including Windows Server 2003 along with every revision in between. It doesn’t run on Windows 95 though: if you have a machine with Windows 95 installed, you’re stuck with the older and less capable 8.0a. Windows NT 4 also requires a specific version – in this case, it’s DirectX 3.0a.

With so many versions of DirectX available over the years, it becomes difficult to keep track of which version you need. In all but the most rare cases, all versions of DirectX are backwardly compatible – games which say they require DirectX 7 will happily run with more recent versions, but not with older copies. Many current titles explicitly state that they require DirectX 9, and won’t run without the latest version installed. This is because they make use of new features introduced with this version, although it has been known for lazy developers to specify the very latest version as a requirement when the game in question doesn’t use any of the new enhancements. Generally speaking though, if a title is version locked like this, you will need to upgrade before you can play. Improvements to the core DirectX code mean you may even see improvements in many titles when you upgrade to the latest build of DirectX. Downloading and installing DirectX need not be complex, either.

Upgrading DirectX
All available versions of Windows come with DirectX in one form or another as a core system component which cannot be removed, so you should always have at least a basic implementation of the system installed on your PC. However, many new games require the very latest version before they work properly, or even at all.

Generally, the best place to install the latest version of DirectX from is the dedicated section of the Microsoft Web site, which is found at www.microsoft.com/windows/directx. As we went to press, the most recent build available for general download was DirectX 9.0b. You can download either a simple installer which will in turn download the components your system requires as it installs, or download the complete distribution package in one go for later offline installation.

Another good source for DirectX is games themselves. If a game requires a specific version, it’ll be on the installation CD and may even be installed automatically by the game’s installer itself. You won’t find it on magazine cover discs though, thanks to Microsoft’s licensing terms.

Diagnosing problems

Diagnosing problems with a DirectX installation can be problematic, especially if you don’t know which one of the many components is causing your newly purchased game to fall over. Thankfully, Microsoft provides a useful utility called the DirectX Diagnostic Tool, although this isn’t made obvious. You won’t find this tool in the Start Menu with any version of Windows, and each tends to install it in a different place.

The easiest way to use it is to open the Start Menu’s Run dialog, type in dxdiag and then click OK. When the application first loads, it takes a few seconds to interrogate your DirectX installation and find any problems. First, the DirectX Files tab displays version information on each one of the files your installation uses. The Notes section at the bottom is worth checking, as missing or corrupted files will be flagged here.

The tabs marked Display, Sound, Music, Input and Network all relate to specific areas of DirectX, and all but the Input tab provide tools to test the correct functioning on your hardware. Finally, the More Help tab provides a useful way to start the DirectX Troubleshooter, Microsoft’s simple linear problem solving tool for many common DirectX issues.

download from a paypal site without paying a penny

Posted in MAGIC, OTHERS on March 18, 2009 by ravinderverma44

Just a little basic html tip for those who are trying to download an application from sites which has an paypal order page & link to start you off.

Use a proxy when you try this to hide your ip as some sites will record your ip when you connect for security.


1) Rightclick your mouse (ctrl+click) viewsource and open the source of the site in an a texteditor
2) Search for the word “return”
3) Next to it you can find the url for the thank you page
4) Copy the url and paste it in your browser and you will see the download link

This works only if you can download instantly after payment, it will not work if the link needs to be emailed to you.

You can try it here to start with:
Code:
http://www.ramphelp.com/halfpipe.html

About half way down the page you will find:

Copy the link into your browser and download.

How to Download MP3s from Fanscape.com / other Streaming Audio/Video webpage

Posted in INTERNET TRICKS on March 16, 2009 by ravinderverma44

Part1

1- Download “CoCSoft Stream Down” here:

http://www.projectw.org/viewtopic.php?t=40095&highlight=cocsoft+stream

2- Go to Fanscape.com or other Streaming Audio/Video Page (like MTV or VH1) search
for your Artist or Band, and play your song, a pop up will appear, with a
windows player preview, then, right clic on this player, and clic on “properties”

3- Will appear a options,stay in “File” tag, go down to “Location” Select all the link address and copy

4- Go to “CoCSoft Stream Down” program, and clic on “ADD” icon, and paste the link address, that u copied on the page, choose your directory to download, and clic in Ok

5- Now, You are downloading the .ASF File

Part 2

1- When you finished of download the .ASF File, open River Past Audio Converter

Download here: http://www.projectw.org/viewtopic.php?t=24947&highlight=river+past

Note: To extract audio from ASF (Advanced Systems Format) files to MP3 with River Past Audio Converter, you should have DirectX 8.0 or above (9.0 highly recommended), and Windows Media Format 9 runtime installed.

2- Once River Past Audio Converter is installed properly, launch Audio Converter.

3- Add File
Click on the “Add” button on the tool bar. The standard file open dialog appears. Select “Windows Media Video” in its “Files of type” combo box.

Select the file you want to convert and click “Open”. The file will be added to the conversion file list.

4- Select output format
Use the “Audio Format” setting panel on the bottom of the window to control the output format. Select “MP3″ as the “File Type”.

You can change the sample rate, channel (stereo or mono) and bitrate. Audio CD’s native format is 44.1 kHz, stereo.

5- Select output directory
Expand the “Output Directory” panel. Use the button to select an output directory.

6- Convert!
Click the “Convert” button on the tool bar.

7- Enjoy!!!

Important Notes:

1- The First part, can be used for VIDEOS file, just try it, I do it icon_lol.gif
2- This Tutorial is not 100% perfect, just do it
3- The final Quality from your Mp3, will sound like streaming Audio, cuz we
extract it from a streaming File(maybe 20 or 32 kb/s).
4- If u think, that I’m in a mistake or I’m a fool, please tell me, I will to
learn
5- if u wanna add something, plz Do it, We gonna appreciate your
colaboration

Downloading Windows Media Streams

Posted in INTERNET TRICKS, OTHERS on March 13, 2009 by ravinderverma44

Look for the video source url in the webpage source code and copy it:
user posted image
To view the source code, r-click on the webpage that plays the video and select “view source.” If unable to do so, just close the window and in the main Internet Explorer (IE) window, click the History icon or press Ctrl+H. Look for the same webpage on the left pane. On the menu, click View > View source.

Paste the video source url in Windows Media Player. (File > Open URL… )
Let the video play now. When the correct title appears on the playlist pane, r-click on it and select “Properties.”
Select the source url and copy it:
user posted image

tongue.gif Paste this url in Flashget to download the video clip.

easily find serial key / activation key of any software 9*on google

Posted in GOOGLE TRICKS on March 11, 2009 by ravinderverma44

let’s pretend you need a serial number for windows xp pro.

in the search bar type in just like this – “Windows XP Professional” 94FBR

the key is the 94FBR code.. it was included with many MS Office registration codes so this will help you dramatically reduce the amount of ‘fake’ porn sites that trick you.


or if you want to find the serial for winzip 8.1 – “Winzip 8.1″ 94FBR

just try it out, it’s very quick and it works nicely..

———————————————————–

here is another trick that works fairly decent for finding mp3’s on the web (which is hard to do normally, to say the least)

say you want to get, for example, a Garth Brooks song. type this in the search bar – “index of/” “garth brooks” .mp3 the ones you want to check out first are the ones that say “Index of/” in the title of the search result. this technique allows you to easily pull up web folders with direct downloads. it will look the same as if you were logging into a ftp url.. i’m sure you can be pretty flexible on how you type that in, so long as you include “index of/”

i’m sure you can use this for more than just mp3’s (it’s not perfect but it has worked for me on a few occasions)

always make sure to use the quotations where i placed them. they help pinpoint the correct search results more accurately. just try it out, also if you want to learn how to do more with google look up “google hacks”